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Category Archives: LoopTwo
Getting the tiles to line up – 2
So after much experimentation I found a way to make it work. In Inkscape it looks like this. Each of the hexagons is exactly 256 pixels high, and spaced 224 pixels apart. That means they can be imported into Unity … Continue reading
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Getting the tiles to line up
It is surprisingly difficulty to produce hex tiles that line up perfectly. Here is an example of a scrambled grid, showing variations in the spacing of the hex grid itself. As a puzzle it looks good, but at the detail … Continue reading
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Generating loops
The first major algorithm problem is how to generate loops. Here is what I came up with. The algorithm in summary is as follows. Choose a starting point, giving preference to hexes with fewer free edges. Initially this will pick … Continue reading
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Cloning Loop-the-Game
I want to explore two things about this fascinating game: how it generates loops and how the game might be made even better. To do that, first I need a basic clone of the game. Games Platform The platform I … Continue reading
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LOOP: A Tranquil Puzzle Game
LOOP is an elegant puzzle game based on paths through a hex grid. You start with a scrambled grid, swap pairs of hexes and when you finish all the loops link up in perfect harmony (see image). No tutorial, but … Continue reading
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