Author Archives: david
More screenshots showing high-res and text sprites, and mouse support.
Update release 18d17 of Puzzlang is now available on Github. This release fixes a few bugs and implements support for cursor games and text objects. The release is here. See the release notes for more information. Screenshot here: And you … Continue reading
Update release 18c30 of Puzzlang is now available on Github. This release fixes a few bugs and implements a few remaining features of Puzzlescript. See the release notes for more information. Now the real work begins, extending the pattern matching … Continue reading
The first release of Puzzlang is now available on GitHub! This release of Puzzlang implements a pattern language compatible with PuzzleScript. The release includes a Puzzlang games engine, a Unity player and a selection of games. The Puzzlang engine compiles … Continue reading
PuzzleScript is a fascinating language for writing puzzle games, particular those of the block-pushing variety. It has a strong following, with hundreds of games written in it to various levels of quality. It is particular well-suited to prototyping a game … Continue reading
An update to Polygamo has just been released. The release supports user games supports BMP files for user games supports random players has an improved script picker and shows the readme has settable options for think time macros now expand correctly, including inside strings turn order works, including pass and random start pieces can be defined in any order fixes a number of bugs improves Zillions compatibility. The release includes 3 internal games and copies of around 30 user-created games, each with a readme.txt. The release can be found on GitHub here.
Polygamo is a language compiler and general player for abstract games and puzzles. You can read more about it here. The aim of Polygamo is to allow a human to play any general games and puzzles as long as there … Continue reading
PySol is an exciting collection of more than 200 solitaire card games. Its features include support for lots of distinct games, very nice look and feel, multiple cardsets and table tiles, sound and background music, unlimited undo & redo, load … Continue reading
Simon Tatham is a software engineer who created a collection of portable single-player puzzle games. Simon is better known in some circles as the author of PuTTY, but as a side project this one has been rather successful. With the … Continue reading