Author Archives: david
Many abstract games and puzzles can be described in terms of players, pieces and moves on a board. Games have two or more players, human or computer, who compete to reach some defined goal. Puzzles have one player and the … Continue reading
Axiom is a universal game engine developed by Greg Schmidt, that was originally based on the Zillions of Games engine. It is a system and language designed for game creation. Unlike ZoG, Axiom supports the ability for game developers to … Continue reading
Zillions of Games is a commercial general game playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S-expressions in the Zillions rule language. It was designed to handle mostly abstract strategy board … Continue reading
PuzzleScript is an open-source HTML5 puzzle game engine. Really a script-based system for creating puzzle games. http://www.puzzlescript.net/ Increpare Games Ltd is a video game developer based in London, England, founded and operated by Stephen “Increpare” Lavelle in 2004. http://www.increpare.com/ http://en.wikipedia.org/wiki/Increpare_Games … Continue reading
General game playing is about playing games that you’ve never seen before, figuring out the strategy as you go. It can be done by humans or by intelligent machines. Here are some links. Web site http://www.ggp.org/ Hosting http://tiltyard.ggp.org/hosting/ Open source … Continue reading
This is the first post for a site about programming languages for Abstract Games and Puzzles, and a player for those games called Polygamo.